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Build unity for mac
Build unity for mac











  1. #Build unity for mac how to#
  2. #Build unity for mac update#
  3. #Build unity for mac mac#
  4. #Build unity for mac windows#

I appreciate if someone can help me to find a solution.

#Build unity for mac mac#

So… idk if I forgot something crucial in this whole process, or if mac needs some extra configuration, but that’s it.

#Build unity for mac windows#

I did not reinstalled the fmod package because the project is very big and already have several scripts using fmod library (and it is working perfectly with windows unity build, both in the editor and in the build) I also reistalled fmod and checked if the fmod version matches with fmod unity integration version, and both are correctly (2.01.07).

#Build unity for mac update#

I searched very deep in google for some answer, and find no one with this same issue, I also have read the fmod documentation about live update all over again (a suggestion: would be very nice to have a specific topic about live update with builds and not just with the unity editor)

build unity for mac

The error changes of “Socket Error” to “Connecting”, but anyways it did not work. Localhost : (unity build port number showing in the terminal) In this last case, if I try to change localhost:9264 to I tried changing the port in the Unity FMOD Settings, tried adding a specific platform to MacOS, tried changing the port to match the one given in the terminal… nothing seems to work. Actually the build changes its port every time I restart it. I tried listing the ports in the mac terminal, and I didn’t find the 9264 port. It displays the same error I get if a put a wrong ip adress or wrong port, that is the “IP Socket Error”. The problem is that it works perfectly in the Windows Unity Build, running on the port 9264. If you have a device connected to your machine via USB, the app will run on that device once the build has finished.I’ve been working on a unity project and no matter what I can’t get fmod live update to work in a MacOs Unity Build. If everything has been set up, click the play button in the upper left corner of the screen and the app should build and run. In older versions of Xcode, you’ll have to make sure that the correct profile has been selected, or that you are using a wildcard Provisioning Profile. With Xcode 8 and later, profiles will automatically be taken care of by signing into Apple, so all you should need to do is select a development team in the Signing section of the General tab. Next, check that you have a valid Provisioning Profile. Skip this step if you created the BuildHelper script. Kudan’s framework is a fat binary and cannot be compiled in an app with bitcode enabled. Scroll down to the Build Options section and find the entry marked Enable Bitcode. First, select the project in the tree view on the left hand side and click the Build Settings tab. If you created the BuildHelper script, skip the first step. In the Xcode project, there are two more things we need to set. Project.SetBuildProperty (iphoneGUID, "ENABLE_BITCODE", "NO") įile.WriteAllText (projectPath, project.WriteToString ()) Unity will present the splash screen to you before starting the game. Once the process is complete, the game will run automatically. Click on Build and Run, and choose a folder location where you would like to store the game files.

build unity for mac

#Build unity for mac how to#

Var iphoneGUID = project.GetUnityMainTargetGuid () How to Build and Run the Unity Project You can Build and Run the project from the Build Settings tab. Project.SetBuildProperty (targetGUID, "ENABLE_BITCODE", "NO") Var targetGUID = project.GetUnityFrameworkTargetGuid ()

build unity for mac

Project.ReadFromString (File.ReadAllText (projectPath)) Var projectPath = PBXProject.GetPBXProjectPath (path)

build unity for mac

Public static void OnPostProcessBuild (BuildTarget target, string path) Open BuildHelper.cs with Visual Studio or other editor and replace it with the following code. Right-click on the Editor folder created, select, and name the file BuildHelper.cs. In Project pane, create an Editor folder in the Assets folder by right-clicking and selecting. Starting with Unity 2019, you can specify Xcode project settings from Unity by adding the BuildHelper.cs file to your Unity project. Unity will build the selected scenes and produce an XCode project in the. This UnityFramework also requires to be set to. Build the app by going to File -> Build Settings, selecting iOS and clicking Build. The Kudan framework supports fat binary, so builds cannot be compiled with Bitcode enabled. Xcode projects, built with Unity 2019 and later, now includes the UnityFramework within the Standard iOS libraries.













Build unity for mac